Citizenship- > All age groups > Big-Business >
Big Business
4 books in this series

Explores the most well-known and exciting businesses.

Key themes of enterprise and initiative are covered with real-life stories showing entrepreneurship and enterprise.

Cross-curricular appeal for biography work and literacy.
Sample Spread From Series


Apple
Contents:
- An Apple in every home
- The origins of Apple
- Building the Apple brand
- Fallout at the top
- Steve returns to Apple
- Riding the Internet wave
- Apple explores music
- The invention of the iPhone
- There's an app for that!
- Apple takes on publishing
- What makes Apple products so 'must-have'?
- What does the future hold for Apple?
- Design your own app for the App Store!
- Do you have what it takes to work at Apple?
- SWOT analysis
- Glossary
- Further information
ISBN 978 0 7502 6428 0
226x271mm - 32 pages
£12.99 HB
Sorry this is temporarily out of stock


Facebook
Contents:
- Birth of a new brand
- Facebook Inc
- The site at a glance
- The idea keeps on growing
- An expert on board
- Making popularity pay
- To high school and beyond
- Going global
- The secret to making money
- There's more to Facebook than friends
- To share or not to share?
- What's next for Facebook
- Invent your own Facebook app
- SWOT analysis
- Have you got what it takes to work at Facebook?
- Glossary
- Further information
ISBN 978 0 7502 6471 6
223x274mm - 32 pages
£12.99 HB
Sorry this is temporarily out of stock


Google
Contents:
- The world gets Googled!
- What makes Google so good?
- Google is born
- Setting up the company
- Standing out from the competition
- Making a profit
- Keeping the staff happy
- Google goes public
- Expanding the business
- Diversifying the business
- Google changes the world
- Making Google future-proof
- Invent the next Google product!
- SWOT analysis
- Do you have what it takes to work at Google?
ISBN 978 0 7502 6470 9
224x273mm - 32 pages
£12.99 HB
Sorry this is temporarily out of stock


Nintendo
Contents:
- Nintendo rules the world
- Playing your cards right
- From cards to electronics
- Building a reputation for fun
- The Gameboy arrives
- Battle for the living room
- Dreaming up games
- Nintendo starts winning: The Nintendo DS
- Mario - A superstar for 25 years
- The Wii puts Nintendo back on top
- Expanding the market
- The future
- Could you make it at Nintendo?
- Design your ultimate game!
ISBN 978 0 7502 6472 3
227x272mm - 32 pages
£12.99 HB
Sorry this is temporarily out of stock
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